#ifndef _GLOBALDATA_H
#define _GLOBALDATA_H

struct timeaction_mgr_s;

namespace globaldata
{
    struct timeaction_mgr_s* getTimeActionMgr();
    void                        createTimeActionMgr(int num);

    void    showGameStage();
    void    createGameStage();
    void    destroyGameStage();

    void    exportGui();
    void    doluafile(const char* filename);

    void    createClientSocket();
    void    runClientSocket();
    void    sendClientSocketData(const char* buffer, int size);
}


#endif
